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Dread Knight's avatar

Wish I had the time before to apply for KERNEL, it seemed like an amazing opportunity, sigh... Parents always super slaving me out at worst times possible, need to detach myself from their influence once again it seems xD

I like the idea of decentralized virtual estate. I'm constantly thinking of how nicely/efficiently expand Ancient Beast at some point to have some kind of adventure world. I've played some facebook game quite a bit a few years ago, where you would attack a player by unleashing (some of) your armies as you pleased (which would auto move/attack) onto his town that he built paying for all sorts of pieces and placing them using a nice editor, stuff like walls, moat and defensive towers to protect his structures / dwellings from being looted. So I just might be aiming for something along the lines, as it was modular, scalable, inventive, doable and pretty fun. And what I like about it the most, is that it doesn't require both players to be online and actively playing at the same time. Technically this could be a JSON map (initially made with Tiled) and security wise, game could check that total worth of buildings won't surpass a certain amount of "game gold" that the player owns and that the version of the map and assets are compatible.

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Paul Gadi's avatar

Perhaps there'll be more KERNEL programs like APOLLO in the future! Also @dreadknight, there'll be another round of Gitcoin Grants next week on the 14th, hopefully we get more Web 3 funders in for Ancient Beast.

That game sounds fun, would you remember what it was called?

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Dread Knight's avatar

Well, I could really use some connections. Most people I know aren't that nerdy overall. Regarding Gitcoin Grants, more funding would be cool, but I wouldn't get my hopes up for that kind of stuff just yet. Didn't get support from too many people in the last few years, but a few guys made a huge difference though, guess it will take a while to get the project on its feet and get tiny amounts from a big chunk of the community instead, from Brave Rewards and stuff like that. Anyway, I'm glad you donated quite a bit, worth making that campaign after all :-)

The game was called Throne Rush, played it a few weeks or months. Haven't touched it in years, so I almost linked you to the wrong game (Stormfall: Age of War), because most of them looked similar or were copycats. Great game overall, but what I hated about it was the pay-to-win crap, totally ruined the game for me after a while, just like in the case of quite a few other neat browser based games.

Anyway, that siege thingy was the main combat of game, so won't be able to do something that complex, so will have to settle for this overall: stage 1, allowing to build a town, stage 2: have more going on, like infiltrating enemy towns to scout it or even sabotage it or steal something precious; stage 3: use artillery to siege it; stage 4: use attacks of certain creatures, more powerful if owning more of that creature type.

So the siege can't be the same way as Throne Rush (as I don't aim for a clone) and that would require a lot of sprites and animation work. Thought about this kind of stuff before, guess I should write it down in the GitHub wiki soon if I haven't already xD Always nice to brainstorm about things. Thanks for hearing me out and being supporting!

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Paul Gadi's avatar

Hate the pay-to-win too, I'm hoping that's one of the things that can change or at least provide an alternative to with Web 3.

This game might be different from what you played, but I had fun playing it with friends before: http://subterfuge-game.com/ . It's similar in that you send troops out to each other, but there's a lot of betrayal involved :D also totally not pay-to-win!

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Dread Knight's avatar

Indeed, things need to change, I'm glad that I'm not the only one doing something about it.

First time I see it, love the trailer and the website, kinda had similar website for the project in structure, but given the years and the lots of "where do I download it from?" questions when there where not one but two big "PLAY" buttons above the fold, I've decided to just have the game visible first thing instead and soon even avoid the website altogether and integrate some of its functionality in the game's menu.

Anyway, really like that sort of human interaction that Subterfuge seems to provide, it's the sort of thing that I'm aiming regarding the Ancient Beast expansions (beyond combat mode), so this should be good inspiration 👍

Though, I'm aware that not everybody is into playing stuff with friends, so I'm considering the lone wolfs ("no club") as well, been having some ideas regarding this kind of stuff for a while now.

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